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Program

PROJECT TITLE:

Spirit Kin

GAME ENGINE:

Unity 3D

PLATFORM:

PC

ROLES:

Lead Character Artist

2D Concept Artist

Spirit Kin is a 3rd person hack-and-slash game. The core objective is for players to fight corrupted spirits and protect sacred shrines within a hidden mountain village.

This game was the result of a senior capstone project at the University of California, Santa Cruz, consisting of twelve undergraduate students majoring in Art and Design: Games and Playable Media and Computer Science: Computer Game Design.

I was responsible for all character art, from concepts to modeling, texturing, rigging, and animation. I also contributed to the 2D side, producing menu splash art and UI artifacts.

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